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Age of wonders iii specializations
Age of wonders iii specializations








Building Unity Beacons for the number of races set in the victory condition, makes you the Great Unifier and wins the game

age of wonders iii specializations

  • Unifier Victory Condition. When reaching maximum Governance for a Race, the production of a Unity Beacon is unlocked in cities of that race.
  • Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards! As your relations with each race improve, you will be able to earn unique racial perks that boost your armies and economy.
  • Race Governance: Relations are now tracked per race, allowing you to make careful decisions who to make ware with.
  • Falling Clouds can fill the world with mist, giving shock weakness to machine and armored units and reducing sight range, while the March of the Troll King can cause armies of trolls to rampage across the map. These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage.
  • Cosmic Happenings: The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes.
  • You will find unlikely allies, and must choose between your Frostling roots and the full potential of your new found powers. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. An epic battle of the forces of creation: fire versus ice, life versus death. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. They worship the sun and track the cycle of day and night life and death.
  • Tigran Player Race: These feline humanoids hail from remote desert lands.
  • Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Lead by their Ice Queens, they embark on frequent raids in warmer lands.

    age of wonders iii specializations age of wonders iii specializations

    Frostling Player Race : Frostlings are a race of humanoids that emerged from the frozen north.Learn spells to summon mighty Angels, end game units who embody the essence of each alignment. Keeper, Grey Guard and Shadow Born Leader Specializations: Champions of Good, Neutrality and Evil respectively, these three new specializations deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age.The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death.










    Age of wonders iii specializations