
Also if you surround an enemy on the 2d strategic map, and you defeat them and they cannot witdraw to any spot, then they are destroyed. If you win again, then all units are destroyed. then attack them in the area they retreat to. when the enemy attack you and you defeat them and they run away. BUT if you loose 4 out of 4 planes, your planes are dead forever.!! the same goes with example ships, and tanks ect. TIP.: if you have 4 planes and you ONLY loose 3 planes in battle, then you can ALWAYS at your home airport refit and get the 3 lost planes back. so you have to move your tanks forward and back to avoid getting killed. This plane is VERY good at killing tanks BUT you will loose them very easy if they have no AA guns or anti air planes to defend them.Īlso the enemy artellery is really annoying. once the plane enter the map, then reverse your tanks behind your AA -) ( G key ) So example park your AA behind your tanks and use them as bait. the about air defence missiles hit more often when shotting directly at the plane.

But be aware of AT missiles used to shoot your ships. then a good assault on the coast will be with helicopters and planes that can shoot AA radar systems.Īnd move one of your big ships as close to the shore as possible, they can easy kill helicopters.īy the way one of the ships have artellery and if you buy 3-4 of them and send out some scouts then you can actual be luck to kill command vehicles at the other end of the map.ĪLSO send your river boats up the river, they can really ruin the enemys day. Later on when you get your hangarship and take the costal city. on the city map have allot of infantry in buildings and drop napalm in the city streets and send out scouts so you can bomb their annoying art.Īctual once you have fought 1-2 battles then the enemy is no longer so dangerous, and if you can kill their command vehicles then the armys attack but always withdraw = you can just have 1 army on the map and you win and send the other units to other sectors.

In the two other sectors to the north west and west they have some helicopters and bmps. The AA guns will make the plane panic so they dont drop bombs, while your missiles finish off the plane.Īnd the more AA you have on the map, the less likely the enemy is to attack with planes. My advice get 1 or 2 aa guns in front, and then a AA sam site behind them. The enemys ground attack plane will really ruin your day, it is ultra important to kill them or stop them killing your tanks. Here you need Good AA guns/sams and some f16 that you send on the map every time you see the enemy attacking.

The most important sector and most difficult is the one North/north east of the zone you have to defend. ) and they shoot at max range.ĪT jeeps are also quite good from a distance, remember supply trucks they run out pretty fast. This is good since your bad tanks cannot shoot and drive at the same time. ( stay away from buildings with tanks due to enemy inf ).īy the way if you press Q and click the map, then your tanks will drive and stop when they meet the enemy automatic and fire. ( infantry is very strong )Īnd a little back then your bad tanks that you can use for an counter attack once you have softened up the enemy. Also the bomber plane will rearm off map.Įls helicopters with AT missiles are good.Īnd ofcourse infantry in houses with long range AT and AA missiles. In this campaign you have to defend in the start, and the best thing is to buy a bomber aricraft since the enemy will come in huge numbers and it is very efficient to kill enemy this way. I played +200 hours 's in campaigns and only little online. The AI will almost always do a nice job with recon, so make sure to kill its rec units as soon as you can to blind it, while using your own recon to spot for ATGM teams and planes or attack helos. So, use your air power as often as you can to balance the AI's inevitably superior numbers. On the other hand, it will do very little to protect its own units against your air attacks, often grouping its AA defenses in large formations.

The exception is napalm : the AI will happily and liberally employ napalm (and flamers) against your entrenched infantry. It will use air support quite effectively, but never spam it like some players do, so air defense is a priority only if you need to protect precious units. Unless it is so badly outnumbered it is forced to play conservatively, the AI will always attack, so you can exploit this by creating chokepoints, as long as you also cover your flanks from probes. It's not easy because it is very, very good at rushing you with waves of units and will try to find weak spots in your defense and just pound on them relentlessly. Honestly, I find the campaign AI to be a bit.
